tag:blogger.com,1999:blog-35749328043650165602024-03-08T00:32:16.538-08:00Chris Rosewarne ArtAnonymoushttp://www.blogger.com/profile/14149056013121708095noreply@blogger.comBlogger44125tag:blogger.com,1999:blog-3574932804365016560.post-12368981337345550102015-12-05T06:16:00.001-08:002015-12-05T06:16:49.599-08:00Interior Set Design Tutorial - ORB SILOHi everyone, it's been a while since I last posted here so I'm sorry for the lack of updates, but after many late nights in my man-cave, my latest tutorial is now up and online!! I've had lots of fun with this one and heavily inspired by Chris Cunningham's Bjork "All is full of love" video I decided to design and make my own interior set piece in SketchUp that I could render out lots of coverage in Keyshot and create some cool looking shots. I stated with a rough concept after seeing photos of a missile gyroscope, just the coolest looking bit of spherical tech out there, I played with how it would be supported, bars, pistons, cables, but in the end it was such a beautiful pure form I decived make it hover... Next it needed to be in its own space, something that looked secretive, like a testing site silo, with reinforced steel walls and cast concrete blocks. I also wanted to see some industrial robotics operating around it but wanted them to not obscure our focus on the Orb so I suspended them from the ceiling on a circular I-beam.<div><br></div><div>The set is modeled using the free version of SketchUp (Make) and rendered in Luxion Keyshot where I applied animations to the geometry to perform simple actions like rotations and simple camera move, the new ability in KS6 to animate with depth of field really knocks it out of the park in terms of creating something that feels cinematic. A touch of adjustment in After Effects was needs to help with lighting and colour grading, I was also able to drop in stock footage clips of smoke and blur them slightly To really help with the visual atmosphere. Applying a vignette is also another "trick" that feels cinematic, I often find that we see too much in renders, so most of my work in post is about loosing edges into darkness or light, lighten layers in Photoshop and After Effects work wonders to get back the depth you loose in a render, even depth passes can feel too clinical, they help nothing beats taking a brush and choosing with your eye what to hide and what to reveal...</div><div><br></div><div>Music also helps, I spent weeks trying to find a suitable track, I knew I wanted something energetic like dubstep as it complements the accelaraed fast cuts that I had in mind, but I was also looking for something more subtle, ambient and almost beautiful to got with the lead in animations. There are lots of great "cinematic trailer sound" packs on Audiojungle.com and immediately those "warrrrrrrrrrrrm" horn burst went with the reveals, I also found a rumbling bass background track to use that gave a sense of space and atmosphere, or inspired the other and the length of the trailer was growing, I still have ideas for how I would do it if I I did it again but I'd rather store them and move onto the next one, I feel pleased with the result and the response has been very positive which is extremtly rewarding!</div><div><br></div><div>So here's the link and video of the tutorial, I hope you like it!</div><div><br></div><div>www.gumroad.com/chrisrosewarne</div><div><a href="http://youtu.be/Zsd7pzO8PEA">http://youtu.be/Zsd7pzO8PEA</a></div><div><br></div><div>Cheers</div><div><br></div><div><div class="separator" style="clear: both;"><a href="https://lh3.googleusercontent.com/-pKp4DErK1d8/VmLxwRcNhEI/AAAAAAAACYQ/l4k5AFCnjT8/s640/blogger-image--1873559439.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://lh3.googleusercontent.com/-pKp4DErK1d8/VmLxwRcNhEI/AAAAAAAACYQ/l4k5AFCnjT8/s640/blogger-image--1873559439.jpg"></a></div><div class="separator" style="clear: both;"><br></div><div class="separator" style="clear: both;"><br></div><br></div><div><div><br></div><div><br></div><div><br></div><div><br></div><div><br></div><div><br></div><div><br></div></div>Anonymoushttp://www.blogger.com/profile/14149056013121708095noreply@blogger.com0tag:blogger.com,1999:blog-3574932804365016560.post-78406255144470150172015-08-18T15:23:00.001-07:002015-08-18T15:23:45.032-07:00New Tutorial on the way!Been such a long time since I've posted anything here, had lots of work commitments that had eaten into my person work time... But I've manged to get the next SketchUp tutorial done! It's was great doing it and thanks for the comments, I hope I've covered some questions in this one. I also wanted to focus on building an interesting and well proportioned design in SU, in the time of the "one click photo real render" there's no shortage of uber real renders out there some great, lots not. I wanted this to be a lesson in not being seduced by a glossy render, there's no material indication here, this is pure form, also one of the reasons why I love clay renders so much... I'm putting the finishing touches to it and it should be ready for download on Gumroad in the next day or two, in the mean time here's a little teaser...<div><br></div><div><div class="separator" style="clear: both;"><a href="https://lh3.googleusercontent.com/-PNbYDw7tYPU/VdOwb5XbL5I/AAAAAAAACWw/M1f8KJJv0a0/s640/blogger-image--761448810.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://lh3.googleusercontent.com/-PNbYDw7tYPU/VdOwb5XbL5I/AAAAAAAACWw/M1f8KJJv0a0/s640/blogger-image--761448810.jpg"></a></div><br></div>Anonymoushttp://www.blogger.com/profile/14149056013121708095noreply@blogger.com0tag:blogger.com,1999:blog-3574932804365016560.post-50724926056123831852015-06-18T16:14:00.001-07:002015-06-18T16:14:24.493-07:00New Gumroad Tutorial!Hi everyone! Just a quick note to say that I've added a new title to my Gumroad tutorial page, "Cinematic Environment Rendering". Check you the new trailer bellow!<br />
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<a href="http://www.gumroad.com/chrisrosewarne" target="_blank">www.gumroad.com/chrisrosewarne</a><br />
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<span style="background-color: white; color: #6f6f6f; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 18px; line-height: 27px;">In this tutorial I take you through the process I use to integrate a design or 3D asset into an environment to establish context and visually create drama. Using the Close In Weapon System drone I created in the first tutorial I show you how I take a 2D render into Photoshop, alter lighting and colours, explaining how I use adjustment layers and masks for non-destructive editing, then importing, manipulating and colour correcting photo textures to quickly establish a scene and creating drama.</span><br />
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<span style="background-color: white; color: #6f6f6f; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 18px; line-height: 27px;"><br /></span>Anonymoushttp://www.blogger.com/profile/14149056013121708095noreply@blogger.com0tag:blogger.com,1999:blog-3574932804365016560.post-27007293674904834122015-05-10T07:23:00.001-07:002015-05-12T04:24:57.068-07:00Mech Tutorial - Remote Weapon SystemHi everyone! This post has been in the making for a good few months...<br />
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My mech video tutorial is at long last up and ready for download! I will be putting out more now, the next ones with be covering lighting and comping the model into a 2D painted/photo-textured environment to create a more of a cinematic visual. In this tutorial I cover concepting in Photoshop, designing orthogonally and using photo textures, developing the design in SketchUp, rendering in Keyshot before finally compositing in the finished visual in Photoshop.<br />
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Check the trailer bellow too. Hope you like it!<br />
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<a href="http://www.gumroad.com/chrisrosewarne">www.gumroad.com/chrisrosewarne</a><br />
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<br />Anonymoushttp://www.blogger.com/profile/14149056013121708095noreply@blogger.com0tag:blogger.com,1999:blog-3574932804365016560.post-47023396765656605492015-05-06T15:49:00.000-07:002015-05-06T15:49:34.328-07:00Quick postDid this render a while back, thought I'd share it here, tutorial got pushed back due to work commitments but back on it now, into editing for the final push!!<br />
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<br />Anonymoushttp://www.blogger.com/profile/14149056013121708095noreply@blogger.com0tag:blogger.com,1999:blog-3574932804365016560.post-55370469457934697882015-03-09T17:08:00.001-07:002015-03-09T17:08:40.328-07:00It's all in the details....So just when I had convinced myself that I had indeed competed the SketchUp model a good friend and work colleague appraised it with fresh eyes and painted out that those hydraulics would have cables and hoses connecting them. I knew this, but was taking the easy route and for the sake of an extra hour's modelling, there they are - BOOM! Hydraulic cables. I had come this far, it was foolish not to add such a cool techy detail and they really add the finishing touch!<br />
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<br />Anonymoushttp://www.blogger.com/profile/14149056013121708095noreply@blogger.com0tag:blogger.com,1999:blog-3574932804365016560.post-61242269531183348462015-03-04T15:09:00.000-08:002015-03-04T15:09:23.194-08:003D model complete!! Now reaching for the colouring-in pencils....Not enough hours in the day.... You really have to eat into your sleep time to get a suitable amount of work done to be anyway near productive. Last night I closed the lid on my laptop at 2am, a time that I consider late-ish, but not unusual for me. I tend to hang up the Wacom pen around 1am but the finish line was in sight and I wanted to wrap this stage up, so after many late nights and brief lunch time stints I'm happy to say that recording the modelling stage of the design is finally compete! I think I clocked up over 15 hours of recorded modelling, it'll have to be edited down somewhat and played two, perhaps three times actual speed with my voice over explaining what I'm doing. I feel this then necessitates a brief 20 minute real time modelling technique intro, where I cover the basic of the techniques I use, explaining arrays, components, plugins that I use and how to intersect two forms to create cool and interesting shapes. Now the real fun starts, rendering this out and matting it into a plate and painting into a cinematic frame that breathes life into it - and to do this means more late nights.... good thing I love designing and painting!<br />
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Stay tuned!<br />
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<br />Anonymoushttp://www.blogger.com/profile/14149056013121708095noreply@blogger.com0tag:blogger.com,1999:blog-3574932804365016560.post-1717330582732249072015-02-23T16:39:00.000-08:002015-02-23T16:39:01.560-08:00More cool winter digi camo! Still seeing what fits.... Loving these angular geometric shapes over the square pixels, one is quite like lightning bolts, those two are certainly my faves thus far! As far as the model goes, I'm dying to step in and record some more, its just a question of time after work... If I was just doing this for myself then I'd be up late working on the laptop at home, like usual, but as I'm recording this I need a bigger screen, which I bring back home from the studios when I can. I'm at the final detailing stage, surface details and overall tweaks, adding of "greeblies" to tech it up...<br />
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<br />Anonymoushttp://www.blogger.com/profile/14149056013121708095noreply@blogger.com0tag:blogger.com,1999:blog-3574932804365016560.post-62818797816710520812015-02-19T11:33:00.001-08:002015-02-19T11:35:10.911-08:00Winter Camo - Digi, digi and more digi camo.....So this tutorial is still in the works, have to film the last stages of overall detailing as we're pretty much there from a modelling point of view, but at lunchtime today I had to allow myself the pleasure (and it is a pleasure) of jumping into Keyshot to see where I want to take this... I had already thought about setting it in some baron, snow covered wilderness, a lonely posting for a Remote Weapon System drone. I checked out some cool winter digi-camo patterns and wrapped them onto the model and inserted a photo backplate, painted out the Jeep that was there and was struck with something that in hindsight is actually very obvious, the camo made the model hard to see against the background!! I managed a bit of a work around by adding gusts of snow to knock back the trees, this gives some visual separation and you can make out the form more...<br />
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These are not the final images of the demo but a work in progress teaser and just helping me decide where I'm taking this.<br />
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Hope you like them, more coming soon!<br />
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<br />Anonymoushttp://www.blogger.com/profile/14149056013121708095noreply@blogger.com0tag:blogger.com,1999:blog-3574932804365016560.post-34551237819519689092015-02-13T08:13:00.001-08:002015-02-13T08:13:28.473-08:00New gun mounts - Check!These have been plaguing me, finding the right balance of cool tech and scale, "remote weapon systems" are great reference and I had ideas about concealed turrets that extend and rotate out, but they just started to over complicate things and look like ears! So whilst I've taken licence on the overall design I'm choosing to play down the guns, just go for that utilitarian look of hard naked tech!<br />
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More to come....<br />
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<br />Anonymoushttp://www.blogger.com/profile/14149056013121708095noreply@blogger.com0tag:blogger.com,1999:blog-3574932804365016560.post-62707796606568856462015-02-11T01:24:00.001-08:002015-02-11T01:24:43.932-08:00Staying late after work...Just aren't enough hours in the day! I'm cramming them in to try and get this tutorial vid done, I thought it would be a very direct modelling approach but its been interesting as I despite having a design to work to I'm still resolving design issues on the fly, there's trial and error, software crashes and mistakes all recored, I will leave them in as I think its important to see these issues, its about resolving them when you come to them... I do have to pause the recording quite a bit, just like painters do, I have have to just step back and look at it for a while, turn it around, walk away make a coffee and come back, see it with "fresh eyes" hit pause and resume the modelling... Audio is going to have to be recorded after, I just can't talk and create, hats off to those who can! I just enjoy finding "The Zone" and losing myself in it....<br />
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Here's a little screen grab from last night<br />
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<br />Anonymoushttp://www.blogger.com/profile/14149056013121708095noreply@blogger.com2tag:blogger.com,1999:blog-3574932804365016560.post-29657425928643797492014-12-02T17:10:00.004-08:002014-12-02T17:11:30.477-08:00Its really hitting the fan now!Yep, I'm still at it!<br />
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<br />Anonymoushttp://www.blogger.com/profile/14149056013121708095noreply@blogger.com0tag:blogger.com,1999:blog-3574932804365016560.post-11362195072268083822014-12-01T10:12:00.002-08:002014-12-01T10:13:25.991-08:00Star Wars!Well, I just had to really, I'm a SW nerd deep down and that scene with those x-wings over the water is just too cool!! Had to break out the colouring pens for this one! Hope you like it...<br />
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<br />Anonymoushttp://www.blogger.com/profile/14149056013121708095noreply@blogger.com0tag:blogger.com,1999:blog-3574932804365016560.post-78309577181264256632014-11-26T16:10:00.000-08:002014-11-26T16:10:21.542-08:00Playing with Clay.... Renders that isA little re-posing and rendering of some old models here, read about a cool trick in Keyshot in an interview with Liz Kerby who said using the matte white plastic material with a black background creates a pseudo AO/clay render, it works a treat! I've always loved the way a clay/AO render complements the modelled forms and details, see what you think...<br />
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<br />Anonymoushttp://www.blogger.com/profile/14149056013121708095noreply@blogger.com0tag:blogger.com,1999:blog-3574932804365016560.post-21359109273377851262014-10-30T08:08:00.001-07:002014-10-30T08:11:05.321-07:00Surgical Robot Photoshop layer breakdown<div class="separator" style="clear: both; text-align: justify;">
This visual was one of my more earlier ones, the render with HDRI itself actually came out really nicely, I didn't have to insert a photo backplate, just clean up some things on the HDRI. Looking back at this, I still like the idea of having a painted smiley face on a robot, that attempt to make a big machine look less imposing and more friendly, like the hand painted murals on children's wards in Hospitals, just something about them I find insanely terrifying.... In this case I found it too distracting and I wanted the "face" to be the cool lens array, there was just too many things going especially with the blood and sparks so I left it out - but seeing this I feel an urge to use it elsewhere.... hmmmm....</div>
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High res here <a href="https://dl.dropboxusercontent.com/u/7994921/DOC-FRAMES.jpg">https://dl.dropboxusercontent.com/u/7994921/DOC-FRAMES.jpg</a></div>
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Anonymoushttp://www.blogger.com/profile/14149056013121708095noreply@blogger.com0tag:blogger.com,1999:blog-3574932804365016560.post-77094750424180785942014-10-28T08:05:00.001-07:002014-10-28T14:44:29.500-07:00STARFISH SUB PHOTOSHOP BREAKDOWNOut of all of my mechs this one seems to have generated the most interest and questions as to how I go about integrating the Keyshot render with a photo backplate to produce a "cinematic" visual. This is something I will cover in the upcoming video tutorials but until then I've reversed engineered my PSD file to create this breakdown of the sub visual.
Hope you find this interesting and if you want to see more be sure to check out my Facebook Art page<br />
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Higher Res version here <a href="https://dl.dropboxusercontent.com/u/7994921/big-page.jpg" rel="nofollow" style="background-color: white; color: #3b5998; cursor: pointer; font-family: Helvetica, Arial, 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 14px; line-height: 19px; text-decoration: none;" target="_blank">https://dl.dropboxusercontent.com/u/7994921/big-page.jpg</a><br />
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<a href="http://www.facebook.com/chrisrosewarneart"></a>
More soon!!<br />
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<a href="http://www.facebook.com/chrisrosewarneart">www.facebook.com/chrisrosewarneart</a>
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Anonymoushttp://www.blogger.com/profile/14149056013121708095noreply@blogger.com0tag:blogger.com,1999:blog-3574932804365016560.post-40495614232155820102014-10-19T15:14:00.000-07:002014-10-19T15:17:17.854-07:00Factory Robot breakdownI've had some requests to show how I go about these visuals, all of which I will be covering in the up coming video tutorial, but until then I've simplified the layers so you can see the plates in these two latest renders.
<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-Lb8lsfalx6U/VEQ4O_rktRI/AAAAAAAAB9A/fNxM1yVKti8/s1600/FACORY-BREAKDOWN-2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-Lb8lsfalx6U/VEQ4O_rktRI/AAAAAAAAB9A/fNxM1yVKti8/s320/FACORY-BREAKDOWN-2.jpg" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/--tuX6RPnNy8/VEQ4ObfsCzI/AAAAAAAAB88/JFTCeVSdiFI/s1600/FACORY-BREAKDOWN.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/--tuX6RPnNy8/VEQ4ObfsCzI/AAAAAAAAB88/JFTCeVSdiFI/s320/FACORY-BREAKDOWN.jpg" /></a></div>Anonymoushttp://www.blogger.com/profile/14149056013121708095noreply@blogger.com0tag:blogger.com,1999:blog-3574932804365016560.post-10308212691209511542014-10-17T13:37:00.002-07:002014-10-17T13:38:59.775-07:00Factory RobotHi everyone! Finally managed to finish this mech, it's a trial run at my Gumroad tutorial, 2D concept to Sketchup model, Keyshot rendering and post work in Photoshop. Just have to find the time to sit down and record this stuff!
After a few renders I ended up finding some great images of the McClaren car factory interior, so slick and modern, looks like a lab, also after much experimentation with materials I ended up colouring the body this hot McClaren sports car orange, it really popped in the white lab and also lends a bit of an industrial robotic feel to it...
Hope you like it, with any luck the next post will be about the tutorial! :)
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I also Googled Photoshop LCD texture and found a great tutorial to recreate that "digitised" noise which I'm loving!
More to come!
<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-f4uAedKTOsA/VC6GkCy-7XI/AAAAAAAAB3Y/NfsJHo5liTQ/s1600/CAM.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-f4uAedKTOsA/VC6GkCy-7XI/AAAAAAAAB3Y/NfsJHo5liTQ/s400/CAM.jpg" /></a></div>Anonymoushttp://www.blogger.com/profile/14149056013121708095noreply@blogger.com2tag:blogger.com,1999:blog-3574932804365016560.post-16085496747465317192014-10-02T04:50:00.002-07:002014-10-02T04:51:18.212-07:00Its coming....!Little test render to see how the modelling is looking, took a photo of my screen and I'm loving the digitised noise thats appearing! Will see if I can play that up in the final renders!<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-g6bnBoZ8EoU/VC07_5O5ulI/AAAAAAAAB3I/2DnFgxFQyXQ/s1600/photo.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-g6bnBoZ8EoU/VC07_5O5ulI/AAAAAAAAB3I/2DnFgxFQyXQ/s400/photo.JPG" /></a></div>Anonymoushttp://www.blogger.com/profile/14149056013121708095noreply@blogger.com2tag:blogger.com,1999:blog-3574932804365016560.post-7097493978048229122014-09-30T09:36:00.000-07:002014-09-30T09:36:06.468-07:00Lunch time colour studyThis is how I'm imagining the final render will will presented, backlit with industrial sparks casting edge light onto the mech, surface illumination with red internal lights and flares from the mounted spot lights.... Modeling next!
<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-1HEbFitFM_s/VCrbxtyAQlI/AAAAAAAAB2w/tQyCkoSf86w/s1600/cam.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-1HEbFitFM_s/VCrbxtyAQlI/AAAAAAAAB2w/tQyCkoSf86w/s320/cam.jpg" /></a></div>Anonymoushttp://www.blogger.com/profile/14149056013121708095noreply@blogger.com0tag:blogger.com,1999:blog-3574932804365016560.post-51938320931935214522014-09-29T15:19:00.001-07:002014-09-29T15:19:49.471-07:00Next mech cooking away!Apologies for the lack of updates, been super busy on the new (gratuitous name-check alert!) Bond movie, so starting to stay late to get this next one rolling... First stop, Photoshop<div><div class="separator" style="clear: both;"><a href="https://lh5.googleusercontent.com/-zLPiRD9BNgg/VCnbAlP1sVI/AAAAAAAAB2k/dHw6w3HWnk4/s640/blogger-image-206260650.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://lh5.googleusercontent.com/-zLPiRD9BNgg/VCnbAlP1sVI/AAAAAAAAB2k/dHw6w3HWnk4/s640/blogger-image-206260650.jpg"></a></div><br></div>Anonymoushttp://www.blogger.com/profile/14149056013121708095noreply@blogger.com0tag:blogger.com,1999:blog-3574932804365016560.post-52512027107363259032014-09-08T00:15:00.005-07:002014-09-30T09:37:20.762-07:00Great White Chase!Hi everyone! Been a while since I posted anything due to work commitments but thanks to many late nights I've finished another machine!<br />
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I saw this amazing footage of a simple underwater camera being attacked by a great white so I wanted to create a drone sub that would attract sharks but rather than passively get bitten it would speed off whilst keeping them close enough for some awesome predatory shark footage, so I designed something that housed twin impellers, an underwater HD camera and various sensory GPS equipment - to boil it down, I wanted to create visuals of a cool sub getting chased by a great white! :)<br />
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It was modelled in Sketchup and brought into KS for some sweet renders, I searched for photo ref of great whites and imported these to use as backplates in KS, I would find and adjust an HDRI to match the lighting to the photo, its great being able to edit the HDRI and add lights in KS5, made for much less re-lighting work in Photoshop! Loving Clown Pass renders too!!!!! The render was then taken into PS, the plate was extend with many elements added and removed, painted out/in and cropped to create that cinematic wide screen look. This is how I go about producing visuals on a film when I use KS.<br />
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Unlike previous posts which were all about the model and render in all its glorious detail, these were more about the "shot", but its interesting to see how easily you can comp in a KS render what ever the brief....<br />
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Hope you like them<br />
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Chris<br />
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