Thursday, 30 October 2014

Surgical Robot Photoshop layer breakdown

This visual was one of my more earlier ones, the render with HDRI itself actually came out really nicely, I didn't have to insert a photo backplate, just clean up some things on the HDRI. Looking back at this, I still like the idea of having a painted smiley face on a robot, that attempt to make a big machine look less imposing and more friendly, like the hand painted murals on children's wards in Hospitals, just something about them I find insanely terrifying.... In this case I found it too distracting and I wanted the "face" to be the cool lens array, there was just too many things going especially with the blood and sparks so I left it out - but seeing this I feel an urge to use it elsewhere.... hmmmm....

Anyway, hope you like this and find it useful. 









Tuesday, 28 October 2014

STARFISH SUB PHOTOSHOP BREAKDOWN

Out of all of my mechs this one seems to have generated the most interest and questions as to how I go about integrating the Keyshot render with a photo backplate to produce a "cinematic" visual. This is something I will cover in the upcoming video tutorials but until then I've reversed engineered my PSD file to create this breakdown of the sub visual. Hope you find this interesting and if you want to see more be sure to check out my Facebook Art page

Higher Res version here https://dl.dropboxusercontent.com/u/7994921/big-page.jpg

More soon!!

www.facebook.com/chrisrosewarneart




Sunday, 19 October 2014

Factory Robot breakdown

I've had some requests to show how I go about these visuals, all of which I will be covering in the up coming video tutorial, but until then I've simplified the layers so you can see the plates in these two latest renders.

Friday, 17 October 2014

Factory Robot

Hi everyone! Finally managed to finish this mech, it's a trial run at my Gumroad tutorial, 2D concept to Sketchup model, Keyshot rendering and post work in Photoshop. Just have to find the time to sit down and record this stuff! After a few renders I ended up finding some great images of the McClaren car factory interior, so slick and modern, looks like a lab, also after much experimentation with materials I ended up colouring the body this hot McClaren sports car orange, it really popped in the white lab and also lends a bit of an industrial robotic feel to it... Hope you like it, with any luck the next post will be about the tutorial! :)

Saturday, 11 October 2014

Flight delayed detailing...

Due to bad weather I ended up sat on a flight for a couple hours more than I expected! So I broke out the laptop for some touchpad magic, SketchUp geo and rendered in Keyshot, would have killed for my mini Wacom tablet! But, I got pretty far....

Wednesday, 8 October 2014

Video texture

I'm love the renders I get from Keyshot but I tend to find them too "clean", I feel I need a layer of noise to bring some real world grit back into the image.... I'm dialing up the LCD video texture more here and loving the results! 

More to come!

Friday, 3 October 2014

More detail and material refinement

I'm a big fan of the Bjork video "All is full of love" by Chris Cunnigham, I love the clean aesthetic of white plastic forms covering machined black metal robotic parts, a red graphic sits so well on the surface too, it feels very Japanese somehow and yet I struggle to find the reason why... It was my initial design direction for this new mech, that black and white scheme is my default robot setting, but as the design developed its interesting to see how well the forms of the mech lend themselves to certain colour schemes. Gloss white for example is of course very bright and contrasts nicely with say matte black anodised aluminium or un-glossed carbon fibre, but as soon as your start to add bare metal next to the white, you loose the forms. I like to contrast colour and texture, you'll see this allot in motorcycle finishes, matte against gloss, dark against light, so with this in mind I decided to keep the brightness of the bare machined metalwork and darken the smooth plastic forms, shiny bright metal against a dark matte plastic, I think this is the right direction to take it - for the moment at least..... I also Googled Photoshop LCD texture and found a great tutorial to recreate that "digitised" noise which I'm loving! More to come!

Thursday, 2 October 2014

Its coming....!

Little test render to see how the modelling is looking, took a photo of my screen and I'm loving the digitised noise thats appearing! Will see if I can play that up in the final renders!