Showing posts with label concept art. Show all posts
Showing posts with label concept art. Show all posts

Sunday, 10 May 2015

Mech Tutorial - Remote Weapon System

Hi everyone! This post has been in the making for a good few months...

My mech video tutorial is at long last up and ready for download! I will be putting out more now, the next ones with be covering lighting and comping the model into a 2D painted/photo-textured environment to create a more of a cinematic visual. In this tutorial I cover concepting in Photoshop, designing orthogonally and using photo textures, developing the design in SketchUp, rendering in Keyshot before finally compositing in the finished visual in Photoshop.

Check the trailer bellow too. Hope you like it!

www.gumroad.com/chrisrosewarne




Wednesday, 6 May 2015

Quick post

Did this render a while back, thought I'd share it here, tutorial got pushed back due to work commitments but back on it now, into editing for the final push!!


Monday, 9 March 2015

It's all in the details....

So just when I had convinced myself that I had indeed competed the SketchUp model a good friend and work colleague appraised it with fresh eyes and painted out that those hydraulics would have cables and hoses connecting them. I knew this, but was taking the easy route and for the sake of an extra hour's modelling, there they are - BOOM! Hydraulic cables. I had come this far, it was foolish not to add such a cool techy detail and they really add the finishing touch!


Wednesday, 4 March 2015

3D model complete!! Now reaching for the colouring-in pencils....

Not enough hours in the day.... You really have to eat into your sleep time to get a suitable amount of work done to be anyway near productive. Last night I closed the lid on my laptop at 2am, a time that I consider late-ish, but not unusual for me. I tend to hang up the Wacom pen around 1am but the finish line was in sight and I wanted to wrap this stage up, so after many late nights and brief lunch time stints I'm happy to say that recording the modelling stage of the design is finally compete! I think I clocked up over 15 hours of recorded modelling, it'll have to be edited down somewhat and played two, perhaps three times actual speed with my voice over explaining what I'm doing. I feel this then necessitates a brief 20 minute real time modelling technique intro, where I cover the basic of the techniques I use, explaining arrays, components, plugins that I use and how to intersect two forms to create cool and interesting shapes. Now the real fun starts, rendering this out and matting it into a plate and painting into a cinematic frame that breathes life into it - and to do this means more late nights.... good thing I love designing and painting!

Stay tuned!



Thursday, 19 February 2015

Winter Camo - Digi, digi and more digi camo.....

So this tutorial is still in the works, have to film the last stages of overall detailing as we're pretty much there from a modelling point of view, but at lunchtime today I had to allow myself the pleasure  (and it is a pleasure) of jumping into Keyshot to see where I want to take this... I had already thought about setting it in some baron, snow covered wilderness, a lonely posting for a Remote Weapon System drone. I checked out some cool winter digi-camo patterns and wrapped them onto the model and inserted a photo backplate, painted out the Jeep that was there and was struck with something that in hindsight is actually very obvious, the camo made the model hard to see against the background!! I managed a bit of a work around by adding gusts of snow to knock back the trees, this gives some visual separation and you can make out the form more...

These are not the final images of the demo but a work in progress teaser and just helping me decide where I'm taking this.

Hope you like them, more coming soon!



Friday, 13 February 2015

New gun mounts - Check!

These have been plaguing me, finding the right balance of cool tech and scale, "remote weapon systems" are great reference and I had ideas about concealed turrets that extend and rotate out, but they just started to over complicate things and look like ears! So whilst I've taken licence on the overall design I'm choosing to play down the guns, just go for that utilitarian look of hard naked tech!

More to come....



Wednesday, 11 February 2015

Staying late after work...

Just aren't enough hours in the day! I'm cramming them in to try and get this tutorial vid done, I thought it would be a very direct modelling approach but its been interesting as I despite having a design to work to I'm still resolving design issues on the fly, there's trial and error, software crashes and mistakes all recored, I will leave them in as I think its important to see these issues, its about resolving them when you come to them... I do have to pause the recording quite a bit, just like painters do, I have have to just step back and look at it for a while, turn it around, walk away make a coffee and come back, see it with "fresh eyes" hit pause and resume the modelling... Audio is going to have to be recorded after, I just can't talk and create, hats off to those who can! I just enjoy finding "The Zone" and losing myself in it....

Here's a little screen grab from last night



Wednesday, 26 November 2014

Playing with Clay.... Renders that is

A little re-posing and rendering of some old models here, read about a cool trick in Keyshot in an interview with Liz Kerby who said using the matte white plastic material with a black background creates a pseudo AO/clay render, it works a treat! I've always loved the way a clay/AO render complements the modelled forms and details, see what you think...







Friday, 17 October 2014

Factory Robot

Hi everyone! Finally managed to finish this mech, it's a trial run at my Gumroad tutorial, 2D concept to Sketchup model, Keyshot rendering and post work in Photoshop. Just have to find the time to sit down and record this stuff! After a few renders I ended up finding some great images of the McClaren car factory interior, so slick and modern, looks like a lab, also after much experimentation with materials I ended up colouring the body this hot McClaren sports car orange, it really popped in the white lab and also lends a bit of an industrial robotic feel to it... Hope you like it, with any luck the next post will be about the tutorial! :)

Wednesday, 8 October 2014

Video texture

I'm love the renders I get from Keyshot but I tend to find them too "clean", I feel I need a layer of noise to bring some real world grit back into the image.... I'm dialing up the LCD video texture more here and loving the results! 

More to come!